
KLiZMA's UnpackMe #1
Download UnpackMe#1_by_KLiZMA.zip, 197 kb (password: crackmes.de) Browse contents of UnpackMe#1_by_KLiZMA.zip After 2 months...
Difficulty: 2 - Needs a little brain (or luck) | Send a message to KLiZMA » View profile of KLiZMA » |
Solutions
Solution by kienmanowar, published 14. may, 2006; download (248 kb), password: crackmes.de or browse.
kienmanowar has rated this crackme as nothing special.
Solution by EvOlUtIoN, published 05. may, 2006; download (246 kb), password: crackmes.de or browse.
EvOlUtIoN has rated this crackme as nothing special.
Discussion and comments
deroko 27. Apr 2006 | nice one, my russian brother :) |
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KillYuRi 28. Apr 2006 | ya pretty simple mm execute first pushad, breakpoint on hardware access [esp register] reconstruct with import reconstructor 1.6 then hex edit it ;) -Good example of this in the ARTeam tuts. |
EvOlUtIoN 28. Apr 2006 | LOL very simple! |
kienmanowar 12. May 2006 | Done! I wrote another tut !! Thanx all :) |
yaMobilko 05. Apr 2008 | lol brains not needed |
-DIMAIN- 07. Apr 2008 | lol Published: 27. Apr, 2006 Downloads: 666 |
r-Evolution 04. Oct 2010 | well!!i was quite confused....I found the OEP but when i tried to rebuild IAT i found too many invalid pointers...It looks like there something like IAT redirection or a similar anti-unpacking trick right??? Thanks my communist mate |
r-Evolution 04. Oct 2010 | but as i see from the comments it has to do with overlay... |
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